This issue is full of inspiration: Ben Sanoff explains how a group of educators helped more students get into college by designing tracking software, even though none of them knew how to code; Western Carolina Associate Professor of Educational Research Brandi Hinnant-Crawford tells Stacey Caillier about how she uses improvement science to “dismantle [the] structures that keep so many of us down"; and Joanna Collazo writes about how she helped a kid get up again after everything went wrong in his project.
As well as stories to inspire you, we have expert advice to help you get where you want to go! Michelle Pledger shares how to liberate your curriculum; Randy Scherer unpacks what we mean when we say “project-based learning”; veteran teachers Britt Shirk and Ted Cuevas share their (very different) approaches to grouping students in projects; Jen Roberts helps you make good choices about what tech to bring into your classroom; Max Cady explains what teachers can learn from game designers; and Ben Daley makes a case for “Planned Experiments” as a way for teachers to do collaborative inquiry in continuous improvement.