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Print Issues: Issue 22

Poppin’ Tags

Tackling fast-fashion through upcycling and thrifting
Poppin’ Tags

Issue 22: Spring 2022

This issue is full of inspiration: Ben Sanoff explains how a group of educators helped more students get into college by designing tracking software, even though none of them knew how to code; Western Carolina Associate Professor of Educational Research Brandi Hinnant-Crawford tells Stacey Caillier about how she uses improvement science to “dismantle [the] structures that keep so many of us down"; and Joanna Collazo writes about how she helped a kid get up again after everything went wrong in his project.  As well as stories to inspire you, we have expert advice to help you get where you want to go! Michelle Pledger shares how to liberate your curriculum; Randy Scherer unpacks what we mean when we say “project-based learning”; veteran teachers Britt Shirk and Ted Cuevas share their (very different) approaches to grouping students in projects; Jen Roberts helps you make good choices about what tech to bring into your classroom; Max Cady explains what teachers can learn from game designers; and Ben Daley makes a case for “Planned Experiments” as a way for teachers to do collaborative inquiry in continuous improvement.
Issue 22: Spring 2022

Improvement as a Tool for Our Collective Liberation

Brandi Hinnant-Crawford talks to Stacey Caillier about how improvement science can be used to dismantle oppressive structures
Improvement as a Tool for Our Collective Liberation

Struggling with Improvement? Try a Planned Experiment!

Ben Daley recommends "planned experiments" as a means of inquiry and an alternative to the Plan-Do-Study-Act (PDSA) cycle
Struggling with Improvement? Try a Planned Experiment!

Educators Building Software

How a team of educators built a suite of software for students, teachers, and administrators without knowing how to code.
Educators Building Software

Intentional Integration: Technology Choices for Teachers

Technology is no longer an occasional variation in a paper based learning environment. Increasingly, the laptop is the learning environment.
Intentional Integration: Technology Choices for Teachers

Four Ways Game Design Levels Up Engagement in Your Classroom

There's a lot that project-based teachers can learn from game designers...
Four Ways Game Design Levels Up Engagement in Your Classroom

Two Approaches to Grouping Students in Projects

Early in the spring, I got a phone call from a school principal asking what Unboxed had on group roles in projects...
Two Approaches to Grouping Students in Projects

Rock Stars, Eggs, and Teaching 

What really counts in the "egg drop challenge" is what happens after an egg breaks...
Rock Stars, Eggs, and Teaching 

Building Bridgemakers (Excerpt from Hip Hop Genius 2.0)

When Walter arrived at St. Paul, Minnesota's High School for the Recording Arts (HSRA), he was already an activist...
Building Bridgemakers (Excerpt from Hip Hop Genius 2.0)
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